Joao Engler
Joao Engler
3D Artist - Specialized in Modeling and Texturing
Los Angeles, United States

Summary

Innovative, self-driven and dedicated digital artist with over 8+ years of industry work experience. Great interpersonal skills and very comfortable working in collaboration with teams.

Skills

3D ModelingDigital SculptingTexturingRendering3D Animation3D Visualization3D ScanningGraphic Design

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Quixel Suite
Quixel Suite
Mudbox
Mudbox
3ds Max
3ds Max
Photoshop
Photoshop
After Effects
After Effects
Illustrator
Illustrator
Flash
Flash
UVLayout
UVLayout
DeltaGen
DeltaGen
Headus UVLayout
Headus UVLayout

Experience

  • 3D Artist at Age of Learning, Inc
    Glendale, CA, United States of America
    September 2020 - Present

  • 3D Character Artist at Volok Games
    Los Angeles, United States of America
    August 2020 - September 2020

    • Creating character and assets for video-game: Project Manticore.

    • Modeled High/low poly mesh and created clean UV maps for Unity.

    • Hand painted textures in Substance Painter and Photoshop.

  • 3D Character Artist at Game Artist , LLC
    remote, United States of America
    November 2019 - March 2020

    • Sculpted high poly mesh character and assets for videogame: The Dark Heart of Balor

    • Modeled low poly mesh and created clean UV maps for game optimization.

    • Hand painted textures in Substance Painter and Photoshop.

    • Created PBR materials for Unreal Engine.

  • 3D Character Artist at Pineapple Studios
    London, United Kingdom
    July 2019 - August 2019

    • Sculpted High poly mesh characters for mobile game: Kingdom Jump

    • Modeled Low poly mesh and created clean UV maps for game

    optimization

    • Hand Painted textures using Substance Painter and Photoshop.

    • Created PBR materials for Unreal Game Engine

  • 3D Modeler at Thr3d CGI - SGSco
    Birmingham, MI, United States of America
    June 2017 - March 2019

    • Modeled realistic detailed products.

    • Created clean topology over scan data.

    • Proficient with 3D scanning software and hardware.

    • Created detailed UV maps for texturing.

    • Created organic textures using Substance Painter and Photoshop.

    • Some of our clients are: Kroger, Nestle, Kraft, Wrigley, Unilever, GSK, Henkel, P&G, Purina, LEGO and more

  • Graduate Assistant in the SAG program at Eastern Michigan University
    Ypsilanti, MI, United States of America
    August 2015 - April 2016

    • Taught a 3D Environmental Design course, with no assistance (Covered modeling, lighting and texturing in Autodesk Maya)

    • Taught an Illustrator course.

    • Substituted for teachers.

    • Successfully managed 3D printer projects from concept to creation.

    • Created video animations for several research projects.

    • Researched areas to improve the program. Created proposal for an internship program through SAG.

  • 3D Modeling Specialist at 3DExcite
    Royal Oak, MI, United States of America
    May 2013 - November 2014

    • Utilized Maya to create 3D models for high-end rendering and realtime visualization.

    • Cleaned CAD Data in DeltaGen for data prep procedures.

    • Created video tutorial to help train new employee on 3D Modeling.

    • Develop new modeling techniques that changed the modeling process for car stitching.

    • Proficient using a 3D Scanner

    • Worked for clients such as: General Motors (GM), Beechcraft Aviation Company, Vans Shoes, KIA Motors, EA Sports and others.

  • Freelance 3D Artist and Graphic Designer at Pixelogia Studios
    Saline, MI, United States of America
    August 2012 - Present

    • Created 3d models and animations for a metal casting simulation for Gravcentri (Metal Casting Company).

    • Created illustrations for logo, banners, and posters for North Coast Banners

    • Working on 3D Animations to show off modern Nano Technology for “Advanced Micro Fab”

  • Graphic Design and 3D Design Internship at A4 Studio
    Franca, SP, Brazil
    June 2012 - August 2012

    • Created 3D sandal models for “Amazonas Sandals” (modeled, textured, did the lighting, and rendered).

    • Created animated commercial videos using previous 3D sandals.