Extra Work

These are a variety of 3D character artworks I created while working for a small studio . The HP sculpting work was done in zBrush. LP and UV layout work done in Maya. Baking was done in Marmoset. Texturing was done in Substance Painter. Rigging was also done in Maya using Advanced Skeleton. All assets were integrated into Unreal engine editor by me.

I was in charge of all HP and LP modeling, baking, texturing and rigging of this character

I was in charge of all HP and LP modeling, baking, texturing and rigging of this character

I was in charge of all HP and LP modeling, baking, texturing and rigging of this character

I was in charge of all HP and LP modeling, baking, texturing and rigging of this character

I was in charge of LP modeling, baking, texturing and rigging of this character

I was in charge of LP modeling, baking, texturing and rigging of this character

I was in charge of LP alterations, all the texturing and rigging of this character

I was in charge of LP alterations, all the texturing and rigging of this character

This was a fast pace sculpting project I was in charge of Sculpting all clothing assets. Each asset took about 1 to 2 days to complete

This was a fast pace sculpting project I was in charge of Sculpting all clothing assets. Each asset took about 1 to 2 days to complete

In charge of HP and LP modeling, baking and texturing of this hair asset

In charge of HP and LP modeling, baking and texturing of this hair asset

I was in charge of HP sculpting this head from concept

I was in charge of HP sculpting this head from concept

I was in charge of LP and HP modeling, baking and texturing this model

I was in charge of LP and HP modeling, baking and texturing this model

Rig I created using Advanced Skeleton for Unreal Engine

Rig I created using Advanced Skeleton for Unreal Engine